Paraelementals
From Damasca
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Description
The secondary elements of Damasca's magic system are not immune to magical tampering. These creations are the results of sorcerers and enchanters who could not let Damasca's wildlife take its own course.
Plant/Natural
Shamblers appear to be heaps of rotting vegetation. They are actually an intelligent form of plant life, with a roughly humanoid shape, and a brain-like control center in its "chest" area. A shambler has a 6-foot girth on its lower half, tapering to about 2 feet at its "head." Shamblers are found only in regions of dense rainfall and vegetation. Dismal swamps, marshes, and rain forests are their favorite living areas, but some wet, subterranean places also serve as shambler lairs. They are solitary beasts, rarely living in the same area with other shamblers -- usually only in areas where the food source is constant, near famous ruins, or abandoned gold mines. Shamblers are almost totally silent and invisible in their natural surroundings;a shambler often lies in a shallow bog, waiting for some creature to walk onto it, then it attacks. The creatures are excellent swimmers as well, and they have been known to sneak into the camps of unsuspecting travelers at night. They attack with huge, arm-like appendages, seeking to strangle opponents in vines and rotting vegetable matter. Because of the vegetation which covers its critical inner body, the shambling mound is immune to blunt weapons, and takes only half damage from piercing and slashing weapons. The creature is immune to fire, and takes half or no damage from cold. Electrical attacks, on the other hand, actually cause a shambler to grow, adding hitpoints and size to the creature.
